Unity's At It Again
As many game developers, especially, smaller, independent ones such as myself, are aware, Unity, has announced a new runtime fee for games. From what I gather it implies that games made with the free Unity license (Personal) with over $200K in revenue in a calendar year AND over 200K lifetime installs will start paying a fee per install over that limit, something that sounds small on paper, like two cents, but can add up very quickly if you're game is somehow getting millions of downloads. Suffice it to say, many are not happy about this announcement. I do believe some fear is a bit reactionary, a bit knee jerk and exaggerated, dreaming up scenarios that 98% of devs will never have to deal with. For example, at those values, I will never have to pay this fee for either MerFight and Battle High, but this is rather myopic -- though not as myopic as Unity's thought process behind this idea. A LOT of questions have come up since this announcement: Does this in...